HIGH Deeply customizable builds.
LOW A grueling number of enemies.
WTF All that text on a single piece of equipment
HIGH Deeply customizable builds.
LOW A grueling number of enemies.
WTF All that text on a single piece of equipment
LOW The backtracking feels like it only exists to pad the playtime.
WTF A Dark Souls-esque currency-dropped-on-death system that can be turned off anyway.
HIGH Creative, thought-provoking worldbuilding that I will not soon forget.
LOW A music-based game that forces players to dodge off beat still feels counter-intuitive.
WTF Videogamedunkey is in this??
This is a transcript excerpt covering the review of Kiborg on the So Videogames podcast, Episode 438.
HIGH Taking a boss out in five seconds with two perfectly aimed headshots.
LOW Having my driver decide to steer the truck off a cliff for no reason.
WTF That… is a really big worm.
HIGH The blunderbuss!
LOW The second act.
WTF Who knew a 17th century shotgun could be such a versatile tool?
HIGH Solving the serial killer case.
LOW The gunfights.
WTF I feel like cops shouldn’t be driving off so many ramps?
HIGH The combat system is responsive.
LOW Repeating enemies and sometimes easy-to-dodge bosses.
WTF Why is there an enemy that eats a fish raw mid-attack.
HIGH Addictive gameplay loop, fast action, slick controls.
LOW Backtracking. Some major gameplay elements need better explanations.
WTF If I time travel, shouldn’t my tech be shockingly over/underpowered based on where I go?
HIGH Cool concept, solid fundamentals.
LOW Demonic, dismal UI. Boring cards. Confusing structure.
WTF Seriously, why is there a story at all?