HIGH The buildup to the second boss fight.
LOW The actual second boss fight.
WTF “Little guys for big jobs” is a profoundly weird way to describe bullets.
HIGH The buildup to the second boss fight.
LOW The actual second boss fight.
WTF “Little guys for big jobs” is a profoundly weird way to describe bullets.
HIGH The last monster is a doozy.
LOW Having to do a boss fight six times because of an AI glitch.
WTF Is that a wading pool full of dentures?
HIGH Atmospheric. Exceptional pixel art.
LOW Minimal story and half-baked mechanics.
WTF Cow + wolf = giant monster bone bear?
HIGH There’s got to be something, right?
LOW Having a boss chase me for fifteen minutes while I plinked away at his health.
WTF We’re still doing first-person platforming?
HIGH Interesting blend of survival horror, visual novel, deduction and detective work.
LOW Frustrating barriers to entry. Misleading clues.
WTF Why put out piano note clues for the player if nothing happens?
HIGH The level design.
LOW In the sewers again, eh?
WTF Shouldn’t it be easier to hit enemies when aiming down the sights, not harder?
HIGH The enhancements improve the creepy factor of an already-eerie game.
LOW The first two titles have numerous bugs and crashing issues.
WTF Burers, man…
HIGH The Tower of No Interval.
LOW The final encounter.
WTF Not sure a broken sword is the weapon of choice entering a Demon King’s maze.
The title delivers on its promise — I was gripping my mouse so hard by the end of it that my knuckles were literally white.